

a story by Dan
‘The message’
"They're at it
again," spoke the Chief of Spectrum to his assembled officers in the Cloudbase
briefing room, "we have just received a message from the Mysterons on channel
Gamma-85."
"Only
the one channel?" asked Captain Ochre. “Isn't that rather strange?"
"Not
only the single channel, but also it is being sent from Sector Six on Mars. As
you all well know, that sector has been silent for the last three months."
"What
was the message, Colonel?"
"That's
a good question, Captain Scarlet, as it seems to be a lot of gibberish."
"You
mean it's in code," offered Captain Blue.
"Code,
cipher, alien language; your guess is as good as mine. Here's a copy of
the first line that seems to be repeated in various permutations."
There
was a moment’s silence as the officers of Cloudbase were absorbed in the cryptic
message on the crystal projector (CP).
Lieutenant Green, who had just joined the meeting from the adjoining Control
Room, was the first to speak: "I've just finished a preliminary electron scan of
Sector Six and as expected have found no evidence of abnormal ionisation or of
any increase in background dipolar formation."
"Would
someone tell me in plain English what he's talking about?"
"I
think he's telling us that Sector Six is unoccupied, Colonel."
"Captain Magenta is nearly correct, Colonel. My analysis shows no build-up of
personnel and it can be considered 100% accurate for any organic life forms."
"Then
what you're saying is that the message didn't originate from that sector?"
"Not
exactly, Colonel; although that would be a highly arguable hypothesis. It
would be my conjecture that the message came from a mobile transmitter
teleported to that location."
"Why
would they go to the trouble of transmitting from a dead sector, Lieutenant?"
"I'm
sorry, Colonel, my System Analyser tells only the 'how' and 'where'. I leave the
'why' with the chaps in CRYPTO."
"I'd
rather keep this under the complete authority of Spectrum. How about it,
Captain Blue? You have a considerable grounding in decoding and related
investigations."
"Where
would the colonel wish me to begin? With the mystery of the dead sector or the
gibberish we've been looking at on the CP?"
"If you
have pertinent information, Captain, let me have it."
"No,
Sir, I can't tell you what it all means; but I can direct you where to look for
the answer. There is no information to be discerned from that so called
'message' on the CP. The real message is in the mode of its transmission."
"Damn
it, man! Get to the point; what does it mean?"
"That
is the point. Give me time; and I shall also have the answer."
"How
much time?"
"Inspiration is hard to predict, Colonel; but something tells me it's going to
be easier than I had first suspected. The first and hardest problem is in
knowing where to look and I'm sure that I've solved that question."
"Captain
Blue, I'm giving you one hour to come up with some tangible information or I
shall then have to turn this over to CRYPTO and risk lower echelon army
intelligence getting underfoot. I don't want them involved at all, but
regulations are very clear on this point. We could be disbanded if found later
to be in breach of paragraph five of our Operation Code. Politics should be
completely separate from Spectrum; but it's not, and we must live with it.
Spectrum is in your hands, Captain."
‘Decoding
Begins’
Captain
Magenta didn't look too convinced of Captain Blue's dismissal of the message as
being meaningless and was scrawling down the cryptics from off the PC when
Lieutenant Purple came rushing through the door and up to Colonel White with a
transmission printout.
The
colonel perused the message then read it out to the assembled Spectrum Officers:
'This is the voice of the Mysterons,' he read, 'we have challenged you Earthmen
and await your answer; failure to understand our challenge will end in
one country disappearing from the face of the earth, failure to meet that
challenge will result in the same fate.'
"Right
then," said the colonel, turning to Captain Blue, "I want you and Lieutenant
Green to get cracking on this from your transmission angle; the rest of you try
sorting something out of that mess on the CP."
Captain
Blue and Lieutenant Green left for the more relaxed area of the Archives Room to
contemplate their task while the remaining members of Spectrum delved into the
series of numbers and letters before them.
Captain
Magenta was the first to speak: "I am convinced that this transmission is more
that a ruse sent to confuse; and after that last epistle from the Mysterons, I
am even more convinced." He stood in front of the CP and pointed at the
first few entries of the message. "Note how the series of numbers and a few
interspersed letters are separated by commas and semicolons."
The men
each nodded their heads in agreement as they followed his finger in the
direction of a message that looked something like: 54,55; c63,c36; a25,65;
c33,p54; c54,45; ...
"It's
almost like a list or sequence."
"Yes, I
agree Captain Scarlet, and I would like you to help me try to find a pattern
using only the first few entries. And while we're looking at the individual
trees, I would like the rest of you gentlemen to try to find some pattern by
looking at the whole forest of words and numbers."
"I think
that's a superb idea, Captain," said Captain Scarlet, "and, unless anyone can
offer some better approach, I think we should give it a go."
The men
broke up into groups of two or three and before long, were lost in a world of
systematic probing and speculation of various permutations. Meanwhile, in the
Archive Room, Captain Blue had just finished presenting his ideas to an intent
Lieutenant Green.
"What do
you think, Lieutenant?"
"It's
worth looking at, Captain," he said, as he moved to the White Board. "Let me
just jot down the basic facts which you've mentioned."
When he
had finished, the two men were silently studying the following:
TRANSMISSION: (a) WHEN (b) WHERE (c) HOW (d) WHO (e) WHY
(a)
Transmission date: Monday, March 25, 2069.
(b) From
Sector Six on Mars.
(c)
Mobile transmitter on channel gamma-85.
(d) The
Mysterons
(e) As a
challenge; and as a threat.
"First,
I think we can skip the date as being a part of the clue, don't you agree,
Captain?"
"Almost
certainly, Lieutenant; not even the Mysterons can control what day it is."
"That's
true, however, they may have waited for a certain day; like 'Monday' as being
used for a clue." He walked over and tapped on the date. "Or perhaps this
date could be a vital link to the meaning. But I do think it's safe to
say that the day and date combined have no part to play in the solution."
"Not
only do I completely agree with your reasoning, Lieutenant, but I should also
add that it would undoubtedly follow that the inclusion of the year is totally
superfluous."
"That
would go without saying, Captain. Now, to the next point, (b)."
"This is
perhaps the biggest single clue. Remember, Lieutenant, how perplexed the
colonel was about why the Mysterons would go to the trouble of sending a message
from a dead sector? To me it was obvious, it had to be because it was
part of the message. What part, I'm not yet certain: but I'm sure that
item (c) will shed some light on the matter."
"Gamma-85 almost looks like a cryptogram, Captain. A Greek letter and the
number 85."
"Correction, Lieutenant. Why not the numbers eight and five? I'm positive
that all numbers and words will transpose into letters which can then be
rearranged into a word or words."
Lieutenant Green nodded in agreement and stepped back from the board to get a
better look at what had been written. In a flash he returned to the board,
picked up a new marker and placed two large red circles around 'Sector Six' and
'Gamma-85'.
"Excellent, Lieutenant! Now let's convert those words and numbers into
letters. I think you would concede that the meaning of the two numbers now
become obvious; so then - how's your Greek?"
"Almost
nonexistent, but I do remember that Gamma is transliterated in English as g."
"Yes,
that's true, as far as you go. However, it can also be used in English as
an
n before g, k, or kh. Fortunately, it has another meaning; being the
third letter of the Greek alphabet it is sometimes transposed into that position
of the English Alphabet, which I think would be a safe bet when we consider item
(d) 'The Mysterons'.
"Which
leaves us with the last item ‘Why’?"
"Yes,
why indeed, Lieutenant? Why would they use a word like challenge?"
"It
almost sounds like a contest, an invitation."
It was
Captain Blue's turn to dash to the board and grab the marker. After a few quick
determined swirls he stepped back to examine his changes; then returned briefly
to the board to write out a word. Turning to his comrade for a reaction,
he was greeted with a broad smile.
"Come,
Lieutenant, let's find the colonel; we still have over 30 minutes left in our
deadline; maybe we can help the others break that message I was so convinced
didn't exist."
‘Captain Scarlet cracks the code’
Colonel
White had already rejoined the other officers of Spectrum when Lieutenant Green
and Captain Blue came dashing through the door.
"Captain
Magenta, I have something that should make your decoding a little easier."
With
that, Captain Blue handed the paper with the single one word clue scrawled on it
beneath several lines containing various steps in deciphering. "You can see how
we arrived at the clue: we get one 's' each from the initial letters in 'Sector
Six'; an 'h' and an 'e' from the alphabetic equivalents of 8 and 5; and finally
the 'c' from the positional equivalent of the Greek letter 'Gamma'."
"Chess!"
Gasped Captain Magenta when he read the note. "This will make our task
simplicity itself; if what we are looking at is a chess score."
"Would
the captain explain what he means by a chess score?" demanded the colonel, who
had moved over to the table to have a closer look at the note.
"Quite
simply, Colonel, when a game of chess is played, a player writes down each move
that is made, using one of various codes, so that the game can be replayed or
studied by other interested people at a later time."
"Captain
Magenta, don't tell me you know this code on the CP?"
"Not in
its present form, but now that we know that it represents chess moves, it will
soon become apparent what it is." Captain Magenta moved up to the CP and
said: "Look, the first line has: 54,55; c63,c36; a25,65; - each set of numbers
and letters between semicolons must therefore stand for one complete move by the
white side and the black side, respectively. As white moves first the 54
is his first move and 55 becomes black's move."
"So what
does 54 and 55 tell us about the nature of the move?" was Colonel White's
question.
"I'm not
sure, but we can make an educated guess and then refine the answer. The
normal way to indicate the move is by letting the horizontal rows of a chess
board (ranks) be represented by numbers and the vertical rows (files), letters.
The most normal chess opening is when both players move out their King's Pawns.
This is normally shown as P-K4, P-K4 (pawn to King four) or using the method I
just outlined: e4, e5. When a Pawn moves, you only mention the square to which
it moves, unless it captures; then you name the square from which it moves
followed by an 'x', for captures, and the name of the square on which it finally
comes to rest. This is sometimes abbreviated by indicating only the file from
which the pawn has moved and the file to which it has come to rest separated by
an 'x' to indicate a capture. Thus, e4 x f5 could be abbreviated to exf5. If a
knight made the same capture it would become: Nxf5 or Knxf5.
Captain
Scarlet had been writing furiously while Captain Magenta was busily explaining
the chess nomenclature to the colonel. He quickly rose to his feet and addressed
Colonel White: "Sir, I think that I have the key to the first move. If we let 54
represent P-K4 or e4, and 55 as P-K4 or e5; then this would mean that the
Mysterons have substituted numbers for the vertical as well as the horizontal
rows. As the '5' means the fifth letter in the alphabet 'e', we get 54 = e4 and
55 = e5."
"Very
well done Captain Scarlet, but what do you make of the c63?"
"It must
mean that 'c' moves to 63. That is 'c' moves to f6. And since 'c' has to
be a piece and it can't, as you might expect, be the Castle; it must represent
the Knight as that is the only piece that can legally move to that square."
"Not
only that, Captain Scarlet," interrupted Captain Magenta, "but when you remember
that the letter 'c' is used in France, Italy, Spain and Portugal to denote the
horse or Knight, then we have confirmation of our speculations."
"Pardon
me, gentlemen," said Lieutenant Green, "but could this not also indicate that
one of those countries might be the one targeted by the Mysterons if we fail in
whatever challenge they have offered us?"
Captain
Scarlet was quick to answer: "I've no doubt that that is the case, Lieutenant.
I'm also fairly confident that the country in question is Spain."
It was
Captain Blue who was frowning and scratching his head at that remark, but it was
the colonel who put it to a question. "How can you be so confident of that?"
Captain
Scarlet gave a wry smile and began his explanation: "If you look ahead to the
next two moves,” indicating his notes on the table, “then you will see that
after the two Knights are brought out to f3 and c6 respectively, we then have
the White Bishop 'a' moved to 25, or b5."
"The Ruy
Lopez," Captain Blue half-murmured to himself.
"Yes,
Captain Blue," continued Captain Scarlet, "or as the opening is sometimes known:
The Spanish Game. When you couple that to the fact that in Spain the Bishop is
referred to as the 'Alfil' and 'a' has been used to denote the bishop in the
above move, then it becomes a certainty that Spain is the country being
pinpointed by the Mysterons."
"Captain
Scarlet, as soon as you and Captain Magenta have the complete text of that
message printed out, bring a copy to my office. The rest of you men had
better get back to your normal duties; but be ready for anything within the next
24 hours. I want Captains Scarlet, Magenta, Blue and Lieutenant Green to report
back here at 1500hrs to go over Captain Scarlet's Transcript and to plan our
strategy."
A 'SAKI INSPIRED' ALTERNATIVE ENDING:
No more
was heard from the Mysterons until the day after Spain slipped into the sea and
disappeared forever from the sight of man. "You lose," came the voice of
the Mysterons.
"Obviously you've
never been to Spain, or met a Spaniard," answered the British Prime Minister.
WHAT REALLY HAPPENED:
“The game's afoot”
"So let's get this
straight, the Mysterons want to play a game of chess to decide the fate of Spain
and its 64 million inhabitants."
"As
preposterous as it seems, yes! That is exactly what they are proposing, Colonel.
When you think about it though, it's not that strange. Over the past year they
have been treating this on-going vendetta as a game, always warning us as to
what they intend; either straight out or in the form of cryptic messages. It's
as though they treat this whole affair as a contest and want to give us odds to
compensate our lesser technological development."
Colonel White
continued to stare at Captain Scarlet as the enormity of the proposal began to
make itself felt. Finally, he glanced briefly at the report on his desk before
addressing the four officers.
"So it
would seem, Captain Scarlet. Very well, gentlemen, I suppose we have to play
their little game; no pun intended. If nothing else, we know that they are true
to their word and we can be sure that if we win this match, then all will be
well with Spain. You have covered everything in your report, Captain Scarlet:
the chess score up to move 6; the means of transmitting our move over channel
gamma-85; now what else do we need to know or what other action do we need to
take in preparing for this daunting task? Not being a proficient chess
player, I'm not in a position to offer any suggestions. Yes, Captain
Magenta, what is it?"
"Only
that we still need to find out the time limit being imposed and who is actually
to represent Earth."
"That's
right, Colonel, we know only that we have the white pieces and ..."
"That
is appropriate don't you think, Captain Scarlet?" quibbled the colonel.
"Yes,
Colonel White - very," answered an unamused Captain Scarlet, before continuing.
"We have the white pieces and it's our sixth move, beyond that we know nothing.
I would suggest that once the game begins we will come under a great time
pressure."
"What do
you mean – time pressure?"
"Colonel, most tournament chess is controlled by clocks. Both sides are given a
prescribed amount of time and when one side makes a move, he stops his clock,
automatically starting his opponents. If you run out of time, you forfeit the
game."
"And
Spain," added Captain Blue.
"Yes,
and that too," sighed the colonel. "So, what would you suggest we do,
Captain Scarlet – send off our first move and see what happens or can we somehow
try to predict the course of the game before tipping our hand, so to speak?"
"I
believe that it’s imperative to have a thorough analysis of all variations of
the Ruy Lopez Opening before we go any further; you can be sure that the
Mysterons have explored every aspect of the game from every angle."
"So, who
are our resident chess experts in Spectrum and will any of them have a ghost of
a change against the Mysterons and their infinitely far superior computers?"
"That
depends, Colonel," began Lieutenant Green, "on how well their computers have
been programmed and also, on how much time we get between moves."
"If I
could make a suggestion, Colonel."
"That's
why you're here, Captain Blue; what is it?"
"I know
that the Colonel wishes to keep this operation solely with the personnel of
Spectrum, but perhaps it might be pertinent to gain the help of a professional
chess player, a Grandmaster."
Captain
Magenta was on his feet to give his full support to the suggestion. "The World
Champion, Mikhail Bogovahsky, is vacationing in Venice and could be brought here
within the hour, Sir."
"I hope
you are not proposing that we kidnap him?"
"Heavens, no! There would be no need for that, Sir, Mr Bogovahsky is a
resident of Spain, and would ..."
"Are you
sure about that, Captain?" asked Captain Blue. "Bogovahsky doesn't sound like
your typical Spanish surname."
"It's
not; he's French."
"French?' questioned
Blue, looking even more perplexed.
"Gentlemen, I find this all illuminating, but we really have no time for a
tour de force of French-Slovian genealogy. If you can get him here,
Captain Magenta, do it. Harmony Angel is on standby with the
Helijet whenever you may need her. Now I want all of you to move off to the
Archive Room to plan your chess strategy. Any questions? Good, off you go
then."
As they
were making their way out of the room, the colonel called out: "Not you
Lieutenant, I'd like a word with you." The colonel walked over to the
table and motioned the lieutenant to join him. "Have a seat Lieutenant, we need
to talk.”
"Look,
lieutenant, I don't have all that much faith in this chess match for Spain. I
mean we're up against a race that must be a century in advance of our technology
and I hold little hope in a contest between our computers and theirs; and even
less between a Mysteron and a Bereznikian."
"Is the
Colonel saying that Bogovahsky is from Bereznik?"
"Well,
his father was - he was a resistance fighter there before he was forced to flee
with his wife and daughter. His son was born in France."
"Is
Captain Magenta aware of Bogovahsky's background? I mean, considering
his..."
Lieutenant Green was interrupted at that moment as Captain Ochre and Lieutenant
Vermilion came in through the door and approached the table, it was the younger
of the two who spoke: "Yes, Sir, you wish to see us?"
"That's
correct, Lieutenant Vermilion, have a seat. I was just starting to brief
Lieutenant Green on our plans and wanted you two here to fill in any additional
details that you have perfected since our earlier meeting."
Turning
to the lieutenant, the colonel opened a folder and took out six pages containing
writing and diagrams: "Study these, Lieutenant, and any questions you have,
address them to one of these two gentlemen. I want you three working very
closely on this operation; a lot is at stake. When Captain Magenta comes back,
with or without Bogovahsky, I'm putting him in Cloudbase Control so that you
will be free for this operation. For the moment, keep the details of this case
under wraps, I don't want the others to feel that their chess mission is being
questioned or sidestepped. However, we do need a military option – that's what
we're best at. Gentlemen, if there are no questions, I'll leave you to get on
with the briefing."
"Only
one thing, Sir." This was Captain Ochre. "What if we're wrong about Spain, are
we going to have time to reorganise?"
"We
can't afford to be wrong, Captain. If we are, I just hope Captain Scarlet knows
more about chess than the Mysterons do."
‘Preparations Begin’
"This is
the voice of the Mysterons," came the metallic rumblings of the speaker in the
Briefing Room, "you Earthmen have solved the cipher and, thereby have earned the
right to play for the lives of a small segment of your people. Win and they
live; lose and they die. Captain Scarlet shall be making the moves in
consultation with one person of his choice; but be warned, for you are against
the greatest computer ever built. To make the game interesting we shall not
insist on a move every second: something beyond human capabilities. You
shall have one hour to finish the game; being sporting, we shall allot ourselves
only one quarter of that time. Transmit your first move at 2200 hrs GMT
precisely."
The four
men at the briefing table sat stunned for some time before the leader of
Spectrum addressed them from the dais: "First, let me thank Captain Magenta for
succeeding in his mission in finding and returning Mr. Bogovahsky; and secondly
let me, along with Captains Scarlet and Blue, welcome you, Sir, to Cloudbase."
The
Grandmaster gave an embarrassed half smile and nodded to each of the officers in
turn. "I am proud to be here," he began in a tiny, high pitched voice which
belied the large burly frame that housed it, "and shall do all within my power
as World Champion to defeat the Mysterons."
"I'm
sure that you will," said the colonel. "I am leaving you in the capable hands of
my officers as I have an appointment elsewhere; and in any event, my limited
understanding of chess would only be a hindrance to your preparation. Gentlemen,
I can only wish you well."
"What a
charming man, your colonel."
"Yes, I
guess he can be when he tries," admitted the officer in the blue uniform. "Now,
tell me, have you two worked out a plan of attack or defence? And, by the way,
what happens in the case of a draw?"
"Let me
answer the last question and Mr Bogovahsky can take the first one. A draw (or
even a stalemate) is the equivalent of a loss; either we have a win or we lose,
it's that simple. The game will continue until one of the clock's flag falls or
there is a checkmate - the Mysterons have programmed their computer not to
resign under any circumstances."
"Yes,
gentlemen, and that is as it should be," put in the Grandmaster as he eagerly
rubbed his hands together. "I always play for a win, it's in my blood. Some
people would say it's almost a curse. I should have become World Champion one
year earlier had I not tried to win while playing the black pieces against a
brilliant opponent who had a slight advantage in position at the time."
"That's
comforting to know," said a droll Captain Magenta.
"Do not
worry, Senor, that was five years ago; I've matured much since then, and
besides, I'm playing the white pieces today."
"Yes,
and against a super-fast and super-smart computer," added Captain Scarlet.
"That is
correct, Sir, which is also to my advantage. A machine, no matter how well
programmed, is not capable of beating a Grandmaster - any Grandmaster. And
certainly is no match for the World Champion. It can win only if the human is
intimidated by it and tries to beat it at its own game."
"Which
is?" asked a very eager Captain Scarlet.
"Speed
and complications," whispered the chess player. “There was a very brilliant
World Champion last century, probably superior to me: but he was beaten by a
computer that we would consider primitive by today's standards. Why?
Because he tried to outthink the computer over the board - that is not,
gentlemen, how one sets out to beat a computer."
"So how
do you plan on beating this Mysteron Machine?"
"I beat
him, El Capitan Azul, by keeping the game simple; analysing; referring to my
books here on the Ruy Lopez. The Mysteron computer has the same
information as me, that is true; it can call it to hand quicker than I or
Captain Scarlet can turn a page, that is also true. But can it think?
Does it have anything closely resembling intuition? No, to both; because
it is a machine."
"What if
they have programmed it with better books; or, maybe, given it the ability to
programme itself as it plays?" persisted the unconvinced captain.
"The Ruy
Lopez is an opening going back to the 1500's and takes up volumes. However, on
move three, the Mysterons played pawn to Bishop four or 'The Schliemann
Defence'. This was an important variation last century, but little used today.
The total information on it is carried in my head; however, I have these two
specialist books for back up. If it varies from these," he said, pointing to the
books, "then I use this," he continued with a wide smile, while tapping his
index finger to his head.
Captain
Scarlet had worked closely with Captain Blue on many assignments and could well
read what he was thinking. Those pinched eyebrows and almost imperceptible nod
of the head were clearly saying, "Now we are in trouble - this bloke's a
nutter."
He might
well have been thinking that, but what he said was: "Gentlemen, I find this all
very interesting; if somewhat beyond me. Captain Magenta and I are required in
Control, so we shall leave you two to your analysis. By my watch, you have only
about five hours before your scheduled move. Good luck."
When out
of the room, Captain Blue quickly picked up his pace, "Hurry, Captain, we've got
to find the colonel before Spain goes the same way as its bulls."
"What do
you mean, Captain Blue?"
"I mean,
would you want your life hanging on which way Senor Bogo decides to shove a
pawn? He's a nutcase, or haven't you noticed? Damn, you flew all the way back
from Vienna with him; were you asleep?"
"He's
just a bit eccentric; but all good chess players are."
"I just
hope he is."
"What,
eccentric?"
"No!
Good, damn good!
‘The First Move’
"I can
understand your fears, Captain Blue," said the stern-faced leader of Spectrum,
"That's why I've set in motion Operation Checkmate. We're going to strike before
they know we are on to them"
"What's
the plan, Colonel?"
"You two
will be brought up to date in about ten minutes when Captain Ochre and
Lieutenant Vermilion report in. Sorry about keeping you in the dark, but I
didn't want to upset our chess experts – if this strike fails, they remain our
only hope."
"Sir, if
I might ask, ..."
"Yes,
Captain Magenta?"
"Could
you give us some background on what strategy or tactics are to be employed? We
know that our computers are no match for theirs in chess; but we also lag even
further behind in military technology. Where do we begin?"
"Good
point, Captain. Yes, the Mysterons are materially superior to us in almost
all aspects of war. However, they are not invincible; as we have shown in past
battles with them. And even the Mysterons need a physical base from which to
launch their attacks. They're not magicians and they can be beaten – never
let the enemy intimidate you."
"Now
you're sounding just like Senor Bogovahsky," said a sombre Captain Blue.
"I hope
that was a compliment, Captain."
"Yes, so
do I."
The
colonel resumed his explanation: "Knowing, without their knowledge, that they
are planning a massive strike against Spain works in our favour. From their
announced threat, we can be fairly sure that the means of attack will not be
nuclear. The Mysterons, like most who accurately use English as a second
language, are very precise in its use. When they say that one country will
vanish from the face of the earth, that is exactly what they mean; they are not
speaking metaphorically, and they do mean that only one country will be
affected."
"The
Solar Ray."
"Yes,
Captain, the Solar Ray. And to foil them all we need do is to work
backwards and pinpoint where and at what time they launch the attack – and we
knock them out before they are properly set up."
"How?"
"I think
these gentlemen have the answer to that question," the colonel said, indicating
Captain Ochre and Lieutenant Vermilion as they entered the room and joined the
other officers at the table.
"Gentlemen, Lieutenant Vermilion and I have verification that the Mysterons are
planning a pre-emptive strike on Spain and that they are intending to use the
Solar Ray as the sole means of carrying out the destruction. Lieutenant
Vermilion has the print-out that Lieutenant Green made from his electronic
spying of the Martian Sector and hence his follow up investigations via our
Madrid Base."
"That's
right, Sir," said Lieutenant Vermilion, handing over the various pages of charts
and diagrams. "The Lieutenant knew that the chess match couldn't be directed to
Sector Six on Mars because of the time factor in relaying messages. Our
transmission on channel Gamma-85 is being diverted to H.M.S.S. Intrepid now in
stationary orbit above Newfoundland. It would appear that the Mysterons have
taken possession of it and have Mysteronised the entire crew of seven. From
there, the ship will be able to carry out a solar attack on its target, even
though Spain will be in total darkness at the time."
"Thank
you, gentlemen, this is crucial information – now, not only do we have a target
ourselves, but also a means of neutralising The Solar Ray. Captain Magenta, get
me The World President, Mr James Younger, on the Visual modulator.
I had better bring him into the picture. We might need back-up from the
World Army, but I'm hopeful that we can handle it alone from Cloudbase; with a
little help from Lieutenant Green in Madrid, and two of our Angels."
At this
same time, one floor above in the briefing room, a rather nervous Captain
Scarlet was about to transmit his first move. "I hope you've chosen the right
move, Mr Bogovahsky."
"My dear
Captain, in chess there is no right move or wrong move; only good and bad.
Everything is relative; a matter of degree. Maybe the move you are about to
transmit is an excellent move against Grandmaster Korvac, who falls into a flap
over the apparent pressure on c6. However, Grandmaster Janovich finds it
only a passing inconvenience and may even use the move against me at a later
time. Relative, Captain Scarlet."
"We're
not playing Grandmasters Korvac or Janovich; but a Mysteron computer who is not
about to go into a flap over any move that you might play. You can forget about
applied psychology in this game, Mr Bogovashsky."
"Captain, Captain, you do not understand," muttered the Grandmaster while slowly
shaking his head from side to side. "Such an astute and learned man too.
You think I am playing a machine, but no. I play a, what do you say, a
Mysteron. Yes, I play a Mysteron through the facility of a machine. But a
Mysteron is a living being - maybe not a human being, but living. My
applied psychology is applied toward this living programmer, not the machine.
You see, the machine is only a means to an end."
"Right,
Grandmaster Bogovahsky, whatever the truth of the matter may be, it's 2200hrs
and time to transmit."
Captain
Scarlet turned to the transmitter and entered 6. Nxe5. "There it goes," he said
with a wave of his hand across the sensor, "there is no turning back now."
‘The Middle Game’
"The
game's began, Sir."
"Yes, Captain Magenta,
I've been watching the progress on the monitor. That means that we have
one-and-a-quarter hours at most to complete Operation Checkmate. I'm a bit
worried about our ability to get units in place without being detected and
giving away our element of surprise."
"It
depends on how soon they detect our movements, Colonel, for we know that sooner
or later we will be found out."
"Captain
Magenta's correct about that, Sir," admitted an intent Captain Ochre, "but if we
can get our operation far enough advanced before then, it shouldn't matter.
We know that the Mysterons have commandeered H.M.S.S. Intrepid and Mysteronised
the crew. We also have a complete diagram of the Space Orbiter from the British
Air Force Engineers, and if we can somehow re-align the Perrin Satellite by 31
degrees, to enable a re-directioning of its thermionic maximiser, then
Lieutenant Green will be able, from his location in Madrid, to use these pulses
to disable the depolarization capabilities of the Intrepid and, thereby,
redirect the ray back to its source."
"How
confident is the Lieutenant in accomplishing this mission, Captain?"
"He
thinks it has every chance of being carried out successfully. I'm sending
Lieutenant Vermilion back to Spain, to take some of the pressure off Lieutenant
Green. He's in his quarters now preparing.”
"There
are too many 'ifs' and 'maybes' in that scenario for my liking, Colonel,"
exclaimed Captain Blue from the white board at his leader’s right. "If I let
this 'x' show the position of the Intrepid above Newfoundland, here, and
represent Spain with a circle, thus, then this line shows the trajectory of the
Solar Ray between the two. Now the Perrin Satellite is located in an orbit that
is almost completely oblique to the hovering ship, about here - how are we going
to be able to utilise it?"
Captain
Magenta was already on his feet and heading for the board before he began to
answer: "It won't be a problem, Captain Blue, we can use the World
Communications Satellite here," he said, so indicating with a green circle, “to
deflect the Perrin emissions without necessitating its re-alignment."
"And how
do we keep all this secret from the Mysterons?" queried Captain Blue.
"We will be keeping
them occupied elsewhere," put in the colonel. "We must remember that the
Mysterons have no idea that we are on to their target so their defences will not
be 100%. When they see us active in New Zealand, they will be led into a
feeling of false security."
"New
Zealand! Why there, Sir?" asked a perplexed Captain Blue. "Is the Colonel
concerned for the safety of all those sheep?"
"If you
haven't noticed, it's just about as far as you can get from anywhere, Captain,
and being in the Southern Hemisphere, we can pretend to be utilising the Sagan
Satellite in a vain attempt to detect Mysteron electrical activity; again for
the purpose of luring them into a sense of false security as their pirated Space
Orbiter cannot be detected from that location. The World Navy has already begun
operations off the coast, and the US Seventh Fleet has been taken out of the
Mediterranean Sea and should now be rendezvousing with ships from Australia &
Japan."
"It
would appear that we have about 99.9% of our men involved in diversionary
tactics. Do you think that wise, Colonel?"
"Maybe
not wise, Captain Blue, but under the circumstances - essential."
Captain
Magenta was lost in his own thoughts as he looked at the monitor screen of the
world. "It all comes down to one man: Lieutenant Green, and whether he will be
able to work his electronical wizardry.”
"Yes,
Captain," interjected Colonel White, "and his success is going to be very much
dependent on the activities of two of our Angels. Destiny and Symphony are going
to be flying what will appear to the regenerated crew of Intrepid as a routine
recognisance flight from New York to Brussels. However, they are each
carrying a 'chatter-box' in their Interceptors which will enable
intracommunication transmissions between them to have a temporary static effect
on the ship and its ability to pickup thermionic emissions from the Perrin
Satellite. The Angels should be in the air in 30 minutes; and Captain Magenta,
you should return to the Control Room and re-establish communications with
Lieutenant Green on the scrambler. Our timing over the next 45 minutes is of the
essence."
It was
Captain Blue who was now focusing his attention on the Monitor Screen being
projected from the Control Room and thinking out loud: "You do realise, Sir,
that if Lieutenant Green fails in redirecting the Solar Ray back to the
Intrepid, we still have Grandmaster Bogovahsky."
"Let us
hope it doesn't come to that, Captain."
Meanwhile, in the transmitting room, Captain Scarlet was looking at the
transmission screen which was showing the score of the game as it now stood.
After the initial moves of the Schliemann Defence the game had continued: 4. Nc3
fxe4 5. Nxe4 d5! 6.Nxe5 dxe4 7. Nxc6 bxc6 8. Bxc6+ Bd7
9.
Qh5+ Ke7 10.
Qe5+ Be6 11.

It was
White's move and a confident Captain Scarlet had entered: 11. Bxa8 in
anticipation of Grandmaster Bogovahsky's approval for transmission, when he
found himself being chided by a demure Grandmaster.
"Do not
be hasty, my dear Captain. One does not always grab a proffered piece because
it's there, and by doing so winning the exchange. Rook for Bishop, yes, is very
tempting; especially when we are down the odd point."
"Grandmaster, we're down two Knights and a pawn to his one Knight and three
pawns. This exchange will give us two points and, therefore, put us ahead by one
full point. We'll go from one down to one up."
"Captain
Scarlet, we are not playing a game of baseball or cricket where he with
the most points is crowned the winner. This is chess! And points are sometimes
misleading. A pawn that is supposedly worth one point by your estimate, is worth
a Queen when he reaches the 8th rank; and even more, when in a smothered game,
he gives checkmate to the King."
"But
Grandmaster, if we take the Rook he must take back with his Queen, yes?"
"Yes,
but of course."
"Then he
leaves his Bishop's pawn unprotected and we can capture it with the Queen while
giving check; thus, we not only gain another point, but a tempo as well for he
will have to move his King."
"Congratulations, Captain Scarlet, you have analysed that very
professionally..."
"Thank
you, Sir, I did play chess for West Point; topboard."
"Yes,
very good, as far as you go. However, the King is under no compulsion to move -
why not bring back the Bishop to intervene between the royal personages and
break check with a gain in tempo for black? Also, with our Spanish Bishop off
the board, we have lost our natural means of removing that pesky pawn on e4; not
to mention, the loss of our only developed piece except the Queen."
"So,
what is our move going to be?"
"I'm
disappointed with you, Captain Scarlet, for letting me intimidate you into
relinquishing your excellent move. In fact, if you were to open that book
in front of you, as I had occasion to do last year, page 137 as I recall, you
would find that its author gives your move an exclamation mark."
"I shall
transmit it then."
"No, No!
Please, Captain Scarlet, my heart is not so strong as it could be, don't put any
undo strain on it by any more sudden assumptions. While your move is perfectly
sound, it is also the type of move a computer would expect. Let us not play into
its hands, or should I say, microchips. Pawn to King's Bishop four is more
speculative and should lead to sharper play. Besides, years ago, I lost in
exactly the same position that your move leads to. Of course, I've won many more
times from that same position."
"Very
well, Grandmaster, f4 it is."
‘Midgame Crisis’
"We have
a problem, Colonel," came the voice of Captain Magenta from the speaker in
Colonel White's State Room.
"What is
it, Captain?" snapped the colonel, as he began pacing the room.
"It's
Lieutenant Vermilion.
You had better get
down here to the Control Room."
"What's
this about Lieutenant Vermilion, Captain?" asked the leader of Spectrum as he
literally sprung through the doors of the Control Room.
"He was
caught by Captain Ochre trying to send a message on Channel Gamma-85."
"Good
God! Don't tell me that he's been Mysteronised."
"It
looks as though that's a definite possibility, Colonel. In fact, almost a
far gone conclusion."
"Where
are we holding him, in B5?"
"We
aren't holding him, Colonel. He threw Captain Ochre across the room when
he tried to stop him from sending the message and then bolted out the door.
Captain Ochre is in hot pursuit and Captains Blue and Scarlet are trying to
catch up with both. They have all left Cloudbase in three separate helicopters."
"Captain
Scarlet! But who's in the transmission room with Mr Bogovahsky?"
"Harmony
Angel has that honour, Sir; and Lieutenant Purple is here, covering for Captain
Blue."
"Was
Captain Ochre able to prevent the sending of the message?"
"He
believes he was, but he can't be certain."
"Has
Destiny Angel or Lieutenant Green called in?"
"No,
Sir, I would have relayed them the second they did."
Lieutenant Purple interrupted them from across the room: "Colonel, I have
Captain Scarlet on the monitor."
"Colonel
White, we've caught up with Captain Ochre, he was able to force Lieutenant
Vermilion to crash his helicopter and has followed him into an abandoned Missile
Silo at Fort Hood. I'm about to go in. Captain Blue is staying here in case
Lieutenant Vermilion tries to make it back to one of the helicopters."
"Don't
let him escape, Captain. Nail him."
"SIG,
Sir. I'm leaving the channel open."
"Captain
Blue, this is Colonel White – are you still there?"
"Yes,
Sir, but I'm keeping the monitor on the silo so you can follow events here."
"Thank
you, Captain. How do read the situation there?"
"I would
say it's favouring us three to one. Not only that, but ask yourself, Colonel,
why would Lieutenant Vermilion choose to come here? The answer is obvious. He
didn't have time to send that message to the Mysteronised crew of the Space
Orbiter and he's hoping to get to some transmitting equipment here."
"Why
wouldn't he just use his telepathy to contact the Intrepid crew? All
mysteronised slaves are given that power."
"Perhaps, Sir, he's just out of range; maybe his batteries need a recharge. It's
my bet that he hasn't contacted the orbiter or the Mysterons."
"I hope
you're right, Captain; but remember that we're dealing with a programmed robot -
maybe this is what he wants us to think. If Lieutenant Vermilion were
mysteronised when in Spain with Lieutenant Green and Captain Ochre, then how do
we know that the Mysterons aren't already on to us? And how do we know
that they haven't gotten to Lieutenant Green as well – he hasn't called in yet."
Inside
the Missile Silo and complex, Captain Scarlet was having problems of his own.
His communicator had malfunctioned and he was unable to contact Captain Ochre to
pinpoint his location. In the starkness of the half empty complex, each footfall
could be heard for some distance. As he listened intently, he could
discern the sound of footsteps moving off down a side corridor; he immediately
dashed off in pursuit.
Half way
down the dim corridor, he saw the shadowy figure of a Spectrum Officer disappear
into the near darkness of the silo itself. He knew that the silo could be
reached through a door at the rear of the security control room on the floor
above. Instinctively he moved up a flight of stairs, and raced to the door
marked 'restricted - security personnel'. The door opened to his slight nudge
and he entered the remnants of a once busy control centre. At the far side of
the room was a one-way mirror that looked down on the floor of the silo.
Unfortunately, without the lights on in the silo, the mirror had taken on the
properties of a solid wall; he could not make out a single object. Captain
Scarlet moved to the steel door leading to the spiral iron staircase that wound
its way to the silo below - it wouldn't budge.
His eyes
focused on a desk chair, and in that brief moment, he formulated a plan. The
next sound was that of shattered glass as the chair flew through the mirror and
to the floor below. Before the sound of the chair's landing was heard, Captain
Scarlet was through the broken glass and moving down the stairs. A dark figure
rushed past the bottom of the stairs and was silhouetted in the dim light of the
far window. From his vantage point, half way down the iron stairs, Captain
Scarlet could not be sure if the figure was that of the doppelganger or that of
his friend Captain Ochre. He raised his gun:
"Halt,
Lieutenant Vermilion or I fire."
At that
moment, the door at the far end of the room opened and a blur rolled through and
disappeared behind a large drum of fuel. "Give it up, Lieutenant," came the
voice from behind the drum. "You haven't a chance of escape."
The
halted figure resumed his run for the wall of windows and freedom. As Captain
Scarlet took aim, the figure whirled on the spot, holding his head in anguish; a
loud and piercing scream reverberated through the hangar - then silence as he
fell lifeless to the concrete floor.
"Good
Shot, Captain Scarlet," shouted Captain Ochre, coming out from behind the drum.
"I didn't even hear the 'puff' of your silencer when you fired."
"That's
because I didn't fire," returned Captain Scarlet as the two moved toward the
fallen body, "the Mysterons have released their electronic hold on him and with
it, his power of retro-metabolism."
The two
looked down at the lifeless body of the Mysteron. It was a perfect
duplicate of their friend and fellow officer who had died to make this copy
possible. Captain Ochre was half thinking aloud: "If only I had stayed
with him in Madrid. He had to leave the base for some personal business in the
city; a birthday present for his fiancée, I think it was."
"You
aren't psychic and if you had have been with him, then you may have shared his
fate too."
At that same time in the Transmission Room, on Cloudbase, Grandmaster Bogovahsky
and Harmony Angel were studying the game as it had progressed in the course of
the last twenty minutes. The complete score for the game so far was shown on the
screen as: 1. e4 e5 2. Nf3 Nc6 3. Bb5 f5?! 4. Nc3 fxe4
5. Nxe4 d5! 6.Nxe5 dxe4 7.
Nxc6 bxc6 8. Bxc6 Bd7 9. Qh5+ Ke7 10.
Qe5+ Be6 11. f4
exf3 12.
0-0! Rb8 13. d4 Kf7 14. Bxf3 Nf6 15. Bh5+ Ke7 16.
Bg5 Kd7 .

"So my
Dear Little Angel, what do you fancy - shall we push the Queen's Pawn forward to
d5 or shall we play safe and let the Bishop capture f6?" asked the Grandmaster,
as he pursed his lips while never taking his eyes from off the chess board in
front of him.
"I'm
afraid, Sir, that I haven't the talent of a Captain Scarlet for this game, my
opinion would not be of any help whatsoever."
"Oh,
what a shame, Miss Harmony, I thought you were here to advise me and to act as
my second in case I should, heaven forbid, have another heart attack and lapse
into a coma. Your Captain Scarlet is quite an accomplished player, for an
amateur – you understand. If I gave him Knight and move he would give me a very
challenging game, indeed. Do you play at all, My Dear? he asked,
indicating the board in front of him.
"Yes,
I'm most fascinated by the game; but I haven't had the time to study it as I
should have liked. I am surprised that the Mysterons have chosen the Schliemann
Variation, which can sometimes lead to such sharp encounters."
"Miss
Harmony, you are too modest, your knowledge of the openings must be more
profound than you are willing to admit. But I'm afraid that the sharpness
of the game was due more to my influence than theirs; though, as you say, the
opening variation is not one you would expect in World Class Tournament
Competition. But, of course, we are only playing for Spain - not the world.”
Mr Bogovahsky, shifted his great weight self-consciously, in an attempt to break
the momentary silence which had met his last remark. "You must forgive my
attempt at humour. I know that it is in poor taste, but it helps to relieve the
great pressure under which I now find myself."
"But,
you seem so calm and relaxed, Grandmaster - almost blasé."
"All
part of the profession, Miss Harmony. We cannot allow ourselves to show
too much emotion, even though under our calm exteriors we are all wanting to
scream out. But, still, I love the excitement of the Tournament and Match Play -
even now. So, let us be brave, bold and determined: 17. d5."
"We're
letting the Knight live, then?"
"Yes,
Miss Harmony, we let the Knight live for now."
‘End Game’
It was a
grave-faced Colonel White who was addressing his Spectrum team: "Then we have to
assume that he had sent his message to the Mysterons by telepathy and our vital
element of surprise has been lost. Working from this assumption we must ..."
"Sir, if
I may interrupt?"
"Yes,
Captain Scarlet? You don't agree with this assessment?"
"I
agree, in as much as the Mysterons were aware of their agent's immediate danger
and eliminated him. Though they were in full control of him, there is no
way of knowing, for sure, that he was in telepathic contact with them."
"And
there is equally no way of knowing that he wasn't, nor is there any reason to
assume that he wasn't in contact with them."
"What
other reason, Sir, would he had for going to the Old Base except to communicate
with them or the Intrepid crew through more conventional means? Surely, this, in
itself, would suggest some flaw in his telepathic powers."
"I must
agree with Captain Scarlet, Sir. If you recall; what put me on to him was
the fact that he was trying to send a message to the Intrepid on the Gamma-85
channel."
"Maybe,
Captain Ochre, he was out of range for telepathic communication?" offered the
Colonel.
"Then
why not relay the information telepathically via the Mysterons?"
"Good
point, Captain Scarlet, but still I'm going to adhere to the facts as they
stand. I think it's safe to assume that the Mysterons are on to us."
"Why not
find out for sure?"
"How do
you suggest we do that Captain Scarlet."
"Destiny
and Melody should be in position; have them start their 'chatter boxes' and
begin Operation Checkmate. If the Mysterons are on to us, this will get them to
show their hand."
"I don't
want two Interceptors blown out of the sky; nor do I intend to place in danger
the lives of two Angels to test a theory. The Angels purposes are, one:
diversionary; and two, back-up if the Perrin needs to be re-aligned because of
any failure of the World Communication Satellite.”
"What
other choice do we have Colonel?” asked Captain Blue, "It's a bit late to come
up with a new plan."
"But we
do have a new plan!" Captain Ochre nearly shouted as he leaped from his chair.
"Captain Magenta came up with the idea of superseding the re-alignment the
Perrin Satellite, by the intervention of the World Satellite, when Lieutenant
Vermilion was not in the room. The Mysterons could not possibly know of this
plan.”
The
colonel of Cloudbase looked at the clock in the Conference Room; it showed
22:43hrs. Then without hesitating, he said: "Get me Lieutenant Green on
the VM."
"Begging
your pardon, Colonel, but do you think it's wise to communicate over the VM?
Shouldn't you be using the Scrambler?"
"No,
Captain Magenta, what I have to say to Lieutenant Green will be in code and
carried out almost immediately; when the Mysterons figure it out, it will
already be done."
Moments
later, a life-size image of Lieutenant Green appeared, looking out at them from
the VM on the wall: "I have the Lieutenant on, Sir."
"Lieutenant Green, we are on code two."
"SIG,
Colonel White; code two."
"Rescind
current orders; delay 15 minutes then initiate Plan B. Code two, out."
"SIG,
Colonel White; code two. Received."
"Why the
puzzled look, Captain Blue?" asked the colonel when he had turned from the
modulator to address his men seated around the table.
"I'm not
aware of any Plan B."
"And for
a good reason, there is none," smiled the colonel, who enjoyed the rare sight of
a perplexed Captain Blue. "Let him in on the secret, Captain Magenta."
"Code
two is a simple little 'in code' for Control Room personnel, to my knowledge it
has never been used formally on air. It works, quite simply, on the basics of
all verbs taking on an opposite meaning. One must be very sure that the idea of
an opposite is precise and not some vague approximation."
"I see,"
said Captain Blue. "Let me try this one. The verb 'rescind' becomes 'initiate';
'delay', 'speed up' or 'advance'; and 'initiate', 'rescind'. That gives us:
'Initiate current orders 15 minutes early and rescind Plan B that doesn't exist
anyway.' You two should be upstairs playing that chess game."
"Sir,
what about Destiny and Symphony? Should they not be notified of the change as
well?"
"No
need, Captain Magenta. Their communications are not due to start for another 15
minutes; and with the use of the World Communication Satellite, there is no
necessity for realignment of the Perrin, its emissions will be deflected to the
Intrepid without the Mysterons' knowledge."
"Then
there's nothing more we can do here, Colonel?"
"No,
Captain Scarlet, the die has been cast."
"However," added Captain Blue, indicating the chess game in progress on the CP,
"perhaps you could be of some assistance there, it's beginning to look drawish
or worse."
The game did look
hopelessly drawn and the time showed that the Mysterons had used only
forty-three seconds while Grandmaster Bogovahsky had only 16 minutes
thirty-three seconds remaining of his designated one hour time limit; and his
clock was ticking.
"It
might be a good idea to get up there," Colonel White indicated to Captain
Scarlet. "Lieutenant Green is going to need about 15 minutes to prepare for the
deflection. We don't want the Grandmaster sacrificing a Queen in a grand gesture
of defiance; we need the time."
"Just
get him to sit there and watch the board until his flag falls; and lose on
time." suggested Captain Blue.
"I don't
think there's much chance of that happening," said a startled-looking Captain
Magenta, pointing to the CP. "Look!"
The
board had become almost animated with pieces moving at a rate of one every five
seconds. "Get up there, Captain Scarlet!” roared the colonel. "On the
double, and use physical force if you have to; tranquilize him, but keep him
away from the transmitter."
‘Checkmate’
"Ah,
Captain Scarlet, you have come to witness the glorious finish."
"Whose
finish, Grandmaster?"
"That,
we shall not know for a few minutes," sighed the chessplayer as he turned to
study the board in front of him. "You must pardon my back, Captain Scarlet,
while I re-think my position. I'm afraid that the last series of quick
exchanges has left me somewhat exhausted."
"Grandmaster Bogovahsky was just saying that he may have tried for too much with
his 24th move," whispered Harmony Angel, hopefully, out of earshot of the
Grandmaster.
"It
doesn't look too promising after his 36th," returned Captain Scarlet in the same
low tones, indicating the game being viewed on the screen.
"Nonsense!" came the tenor voice from the far side of the room. "I had to do
something dramatic at that stage of the game or we should have been hopelessly
drawn ten moves ago; and I fail to share your rather gloomy assessment of the
game, Captain Scarlet; but then, you have hardly had time to consider it
properly."
"I'm
afraid that the game is of no consequence, Grandmaster. That is aside from its
diversionary merits, which are essential. The colonel wishes you to keep it
going as long as possible; lose on time if necessary.”
"Captain
Scarlet!" exclaimed the World Champion, rising from his chair. "Grandmaster
Bogovahsky does not throw a game. No! Not for any reason."
"We need
more time, Grandmaster, and besides," he continued, pointing in the direction of
the board, "it looks a bit of a lost cause anyway. No one is asking you to throw
the match, just play more slowly for a draw."
Grandmaster
Bogovahsky fell back into his chair as though he had been hit by a brick. "This
is the first time in the history of chess that a Grandmaster has gotten into
time trouble by playing too fast. Don't worry Captain Scarlet, with victory
still in my grasp, I shall use my remaining minutes wisely. Turning to Harmony
he said: "Quickly, My Little Angel, we have another flurry of moves to transmit,
starting with Pawn captures Pawn at b5."
Captain
Scarlet, realising that the obviously drawn game could go many harmless moves
more, nodded his acquiescence to Harmony as she turned her attention to the
transmission control board. Over the next minute a whirlwind of moves were
exchanged over Gamma-85 as Pawns and men advanced and fell on the chequered
battlefield.

Meanwhile, in the room below: "What in the name of Zeus is going on up there!?"
yelled an irate Colonel White as he watched the chessboard come alive on the CP
screen. "Captain Blue, get up there and put an end to this nonsense,
sabotage the transmitter if necessary."
As
Captain Blue started out of the room, the chess pieces on the screen flickered
and were replaced by a blue line. A loud metallic voice halted Captain Blue in
his tracks and gained the attention of everyone in the room.
"This is
the voice of the Mysterons," boomed the speakers as the blue line on the screen
traced out each spoken syllable. "We have overestimated the intelligence of you
Earthmen. You must know that we have uncovered your foolish battle plan to
destroy the Intrepid by the use of the Perrin Satellite, and yet you persist in
its implementation. Call back your Interceptors or we shall destroy them and the
Perrin Satellite. Our retaliation shall begin in five minutes unless you desist.
Your fate lies solely with Captain Scarlet."
As the
screen faded before taking on its normal appearance, Colonel White was barking
out orders to his men: "Captain Magenta, get on the scrambler to Destiny and
Symphony; have them break off their flight path and return to base at precisely
23:0l hrs."
"Yes,
Sir."
"Lieutenant Purple, alert Base Concorde and get Major Jarvis to launch their two
Variable Geometry Rockets at precisely 22:57hrs – he has the co-ordinates for
the Intrepid. They haven't an ice cubes chance in Hell of getting through,
but it will keep the Mysterons occupied for a minute or two."
"Yes,
Sir."
"Captain
Blue."
"Yes,
Sir?"
"Why are
you standing around here? Get up there and ensure that that blasted game goes
for another six minutes."
"Yes,
Sir, Colonel White."
"We've
got them on the run, Captain Scarlet."
"Yes,
Grandmaster, but do you have enough forces to make a checkmate?"
The
Grandmaster's whole face lit up in a glow of excitement: "Just watch," he said,
and began moving the pieces in rapid succession, only being slowed by the
sending and receiving of moves. As fast as he would make a move on the
chessboard, Harmony would transmit it and the reply would almost instantaneously
appear on the CP, and the appropriate piece would move to its new location on
the projected chessboard, while the Grandmaster duplicated the moves on his
personal chessboard.
Captain
Blue had joined them in the transmission room just as the rapid transmission was
commencing; he was still standing in that same position a few moments later when
a red-faced Colonel White pushed his way past him, and went flying up the
transmission board.
"Harmony, step away from that board, now!"
"Yes,
Sir," she said automatically, as she left her chair to stand next to Captain
Scarlet."
"You two
Officers," he snapped, waving his finger from one to the other in succession,
are openly in defiance of a senior officer's orders. You both were sent to
ensure that this game be continued for the duration of the time limit; at this
rate it will be over in a matter of seconds."
"Begging
the Colonel's pardon, Sir," began a hesitant Captain Blue, "but I had only just
arrived and was waiting for the proper moment to speak. I know how temperamental
Chess Masters are and didn't want to cause Mr. Bogovahsky to make a wrong move."
"I don't
want him to make any move! Captain Blue," snapped the colonel as he
turned his attention to Captain Scarlet. "And you, Captain, I thought I could
count on you to follow a simple order to control the actions of a civilian.
Apparently I was wrong."
"With
all due respect, Colonel White," stated a firm Captain Scarlet, "you would be
the first to admit your limited knowledge of chess, and you know that I would
never blatantly disobey any of your orders."
"I'll
grant you both of those elements, Captain. Come to the point."
"The
point is, Colonel, that Grandmaster Bogovahsky is in a drawn game; he has a
slight advantage but little real hope of nurturing that into a win. A man of Mr.
Bogovahsky's chess genius, in this position, could play on for hundreds of moves
with little chance of blundering away a game: but with still a lingering hope of
a win. I cannot order him to play beneath his ability, it would be immoral, and
under the circumstances - unnecessary as well."
The
colonel looked at the courageous officer for a moment longer than necessary,
letting the silence speak for him, before turning his attention to Mr.
Bogovahsky: "Sir, can you guarantee me that this blitzkrieg method of yours will
not lose the match before the time limit is reached?"
"Almost
without question, Colonel White."
"Almost
is not good enough, Grandmaster."
"Sir."
"Yes,
Captain Scarlet?"
"Colonel, I can safely guarantee that Grandmaster Bogovahsky could not possibly
lose from this position in less than ten minutes, and all we need ..." He paused
to look at the clock on the CP, "...is four-and-three-quarters."
"Against
my better judgment, I'll let you go ahead. Sir," White said, turning to address,
the Grandmaster. "Draw or lose, we are in your debt, and Spectrum thanks you."
"You are
most kind, Colonel White,” spoke the Grandmaster, rising from his chair and
giving a polite bow. “But do not ever give up on victory, as that great
Statesman of last century is renowned to have said: ‘...for without the victory,
there is no survival.’"
"I
believe that even Mr. Churchill would be happy with a draw in this case."
"With
respect, Sir, I do not think that you do justice to that great gentleman or me.
I, like the great man, himself, have a set plan of action."
"With
due respect to you and the late Prime Minister, I hope yours steers clear of the
Dardanelles."
With
that the colonel of Spectrum moved toward the door: "Harmony, Captain Blue," he
snapped, "let's leave the experts to their game, we have pressing matters
awaiting us in the Control Room."

Before they had left the room, Grandmaster Bogovahsky was hunched over his ivory
men and completely lost in his small world of 64 alternate light and dark
coloured squares. Captain Scarlet, too, was engrossed in the same array of men
as represented on the CP above the transmission bench.
"Quick,
Captain, we must move in all haste."
As the
chess expert deftly moved the various pieces from place to place on the board,
not waiting, but anticipating the moves of his opponent, the pattern formed by
the placement of the various pieces continually changed as they plodded, slid or
galloped on the battlefield, depending on their rank and station. Some charged
through enemy lines as other fell in the attempt. The battle raged through
twenty rapid moves but the sum of the clocks showed less than a minute had
passed. After the dust of the last skirmish had begun to settle, the White King
was to be found deep behind the enemy lines on the last rank; his bodyguard
having been forced to leave his side in an effort to ward off an attacking Rook.
The sides were even; but the white Rook was en prise.
Three
more lightning moves and the board looked like this:

"Grandmaster! You're down by a Rook."
"Very
observant, Captain. Now quickly, I'm advancing the pawn – as you can see, it
cannot be stopped."
"No,
that's true, but it can be captured as soon as it's Queened. They can force a
draw."
"Nonsense, my friend, but ... the clock, hurry I do not wish to lose on time."
Captain
Scarlet transmitted 61. d7; and the reply was instant: 61. ..., Rf5+.
Captain
Scarlet looked over at the Grandmaster's board and since his King had been moved
to Knight One, sent: 62. Kg8. There followed 62. ..., Rf8+; 63. Kxf8 was
forced. Then the answer: 63. ..., Nc5 forking the advanced pawn and the bishop.

Captain
Scarlet looked at the clocks. Over two minutes remained and the game was all but
drawn. He sent move 64. Be4+. Yes, it was very beautiful. A piece en prise
but protected by the fact that the pawn would become a queen and quickly
checkmate the weakened Black King. The pawn was safe for the moment. The reply
took four seconds instead of the usual one: 64. ..., Kh5. Had the monarch
gone to either of the black squares then he would have fallen victim to a check
by the newly created Queen on d8. Mr. Bogovahsky had already moved his pawn to
his Queen eight and had replaced it with a Queen.

"She
will enjoy only a one second reign, Grandmaster."
"But a
glorious one, El Capitan."
"I'm
sorry, Grandmaster, but I cannot transmit it. We still have over two minutes and
the game is now drawn. The Mysteron Knight will fork both your monarchs; you
move the King; Knight takes Queen and you grab his Knight. Drawn. I've given you
every chance; but I have my orders."
"Think!
Captain Scarlet. If you are correct, then neither The Mysterons, nor I are
capable of winning. I shall be free to run around the board until my clock
runs out - there are no adjudicators in this game."
Captain
Scarlet gazed at the board for a few seconds and without further discussion
transmitted the move: 65.d8[q]. The Queen and King were immediately forked
by the Knight and the move: Ke7 was transmitted. One second later the newly
crowned Queen was dead and the Knight occupied her square. Captain Scarlet
reached for the transmitter.

In the Control Room there was a flurry of activity as information was being
relayed across the globe and into the vastness of space itself. Destiny and
Symphony had broken off their flight and were returning to base. The World
Satellite was functioning as was the Perrin. The rockets were on target and set
to impact in less than two minutes. All was ready and on schedule.
"Colonel."
"Yes,
Lieutenant Purple, what is it?"
"On
screen, Sir."
As the
colonel watched the Operations Board, the two blips representing the two
Variable Geometry Rockets were being intercepted by four Scout Rockets fired
from the Intrepid. At that moment, one of the Scout Rockets veered from its
course.
"What's
happening, Lieutenant?"
"It's
Lieutenant Green, Sir, he must be scrambling their guidance system from Madrid."
"I
wasn't aware that the Madrid Base had such capabilities."
"It
doesn't, Sir, he must be improvising."
The
Variable Geometry Rockets were closing in on the Intrepid with each passing
second, as another of the three remaining Scout Rockets veered from its course
toward one of its sister rockets.
"Look,
Colonel! They’re going to collide."
As the
pair watched the blips on the screen draw nearer and nearer, they were joined by
a press of other officers. A cheer went up as the two blips, for an instance,
became one bright dot then disappeared from the screen.
"The
other Scout is on target," murmured the colonel, as they all watched the two
dots move rapidly toward each other; then, as before, they both merged
momentarily before fading from view.
"Let's
hope that one Variable Geometry Rocket will be enough to take out the Intrepid."
As they
watched its fast approach, the silence was broken by a loud static coming over
the speaker system. "What in the blazes is that?" roared the colonel, above the
hum.
"It's
the Solar Ray, Colonel!" shouted Captain Magenta, from across the room. "They
have it operational."
"Let's
hope that Lieutenant Green's equipment is operational as well."
As he
spoke the blip, representing the last Variable Geometry Rocket vanished from the
screen.

"Do not take the Knight with the King, Captain Scarlet!"

Captain
Scarlet looked at the anxious face of his companion and then back to the board.
Ten seconds later a beaming young officer was out of his chair and clasping his
co-conspirator’s hand.
"You're
a genius! I know that such a move is impossible; but there it is."
"I know,
it is wonderful – it is the most beautiful of all my creations; and but for you,
it would have been stillborn."
Quickly, Captain Scarlet rushed back to the transmitter and entered: 67. Kf6.
"Yes,
yes, El Capitan," concurred the expert. "Send it at once!"
After ten seconds there was no reply. Then twenty.
Then: 67. ..., Ne6.
"Grandmaster, come over here, please. I think you should send this last move."
The
Grandmaster brushed his index finger across the sensor causing the Bishop on the
screen to slide across the battlefield to g6. Almost immediately a ten
centimetre high word flashed across the screen beneath the chess game:
CHECKMATE.*

At that
moment, in the Control Room, the officers of Spectrum watched the Control
Operational Board as the blip representing the Intrepid vanished from view. On
the CP was seen the victory of Grandmaster Bogovahsky. The two events that
should have been mutually contradictory were happening simultaneously.
"Colonel
White, mission accomplished."
A
confused colonel looked up in the direction of the voice to see the face of
Lieutenant Green smiling down at him from the VM. "Congratulations, Lieutenant,
but how did you do it? Mr. Bogovahsky has apparently won the contest; the Solar
Ray should not have been fired."
"It was
the Variable Geometry Rocket, Sir. When it was destroyed by the ray, I had just
completed my co-ordination with the Perrin Satellite via the World Communication
Satellite and was able to deflect the ray back to its source, the Intrepid,
before they could shutdown completely."
"Spain
will forever be in your debt, Lieutenant," spoke the colonel of Spectrum. "And
yours, Grandmaster," he added, as he moved to greet the pair of chess players
who had just entered the Control Room.
"My only
regret, Colonel White," said the Grandmaster, in almost a whisper, "is that I
have been most curious how Portugal would have looked and fared as an Island. It
should have done wonders for its tourism."
*From an endgame by Platov.
By Dan Wills -
January 2000.

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